Thursday, April 22, 2010

Drawings 1: fantasy and original characters

I'll upload at least 4 images everyday until i reach the size limit or until i run out of my drawings.
I draw a lot of stuff, i draw mostly fantasy i guess.  my work are not at all polished.
Spy character with fancy coat and hat, hero character with fancy impractical armor.
an ogre/oni/demon child/teen/adolescent/guy dressed up as one.
I'm self taught so my anatomy is mostly retarded. look at that hand.
a woman who became invulnerable to damage and possesses some uncontrollable abilities thanks to experiments done on her.
now she roams the world to murder scientists involved in human experimentation.
she's a side character and meant to be a villain of sorts.
pirate character on puzzle pirates wearing the most expensive clothing i own.
earning cash is a bloody hassle.

Wednesday, April 21, 2010

my bloody ragnarok alternative class ideas

i assume the third classes are boring crap.
i haven't played any of them yet, nor know much of them.

i'm thinking of how they could become stronger and put their skills to a real use.

gallant

concept: a knight quick in movement strikes down enemies in his way with strong attack skills.
his sword strikes down all who stands in his way as he must complete his sacred mission.
i don't know about why swordsman characters all quit using the pecopeco.

grand lord

concept: wields 2 handed items in one hand sweeping away at enemies that come up to him
he's extremely heavy so he's unaffected like things like knock back and he is unable to ride beasts.
in battle they call great quakes, scarring the earth

8 arms, spider/insect demon, fang demon,

concept: grabs enemies and slashes and stabs them causing internal damage and making many infected bleeding wounds. quick in fleeing and catching.
eat away at a paralyzed foe, draining their strength

crime lord

Concept: labels enemies and controls wealth. advanced stealing and other underhanded tactics.
such as returning damage and after effects when he is defeated, damaged, hit with magic, hit with status, or pushed back.
Great riches are brought to them, even objects of gods.

burst mage

concept: he becomes possessed by various spirits of different natures allowing him to do many different things unknown. he doesn't have much control after he becomes possessed and this state can't wear off until mp runs out, the spirit gets bored, or the spirit is forced out.
chaotic spirits possesses him and the true strength of the elements rush though their hands.Elemental energy freely flows through them, uncontrollable.

summoner. element creator

concept: 4 new elements which cover more resistances and weaknesses, he forces characters to use specific elements defensively and offensively which become unchangeable by the character who had this casted on them. like the professor, they work with mages, as well as independently. this may be the class i have thought the most least about. maybe again, in the shadow of the alternative class.
attacks are wave like and spread out.
these attacks are auto like and element depends on element of the attack that hit them.
elemental mastery summons great spirits, overflowing with strength.

burden master

concept: strong arms and body and great stamina from carrying things and protecting his friends.
he uses his fists and hammer and has the abilities of push back and tackles, throws.
the hammer destroy and creates, and he himself created and destroyed many things.
he was trusted with the treasures his friend found and his arms grew great.

life constructor, heretic, sinner, sin creator

concept: transforms various parts of his body into gruesome shapes to gain terrifying abilities.
also has the ability to transform landscape.
he read of monsters created and destroyed.
he studied the work of gods and devils.
he carved up bodies and held their beating hearts.
he learned he could be stronger if he forgot his humanity.
he came up with the ability to transform himself into a monster capable of great destruction.

beast master

concept: tames and uses various animals in battle, supportively and offensively.
uses hunter bees, flies, ants, double falcons, bees, raccoons, wolves, and other beasts.
a rival to the insect based assassin.
he eats with them and learns of how they live life.
his arrows started to create lives instead of taking them.
his arrows followed paths only they could pass.

poet

concept: instead of music, they recite poems which summon characters from famous stories and history.
works with soul linker.as they deal with great characters from history. i wanted a more serious character instead of someone playful or for cheap entertainment. they are able transform temporarily into a romantic knight with the fortune teller's fortune the hero in the world of awakening darkness where he would learn "heroism" skills using swords.
he remembers the words of the stories of the past, he recalls the stories of heroes and summon their strength.

fortune teller

concept: instead of dances, she foretells fortunes which summons the forces of nature, although she can't really control which force is summoned. she can control then in a way by not having the same fortune twice or choosing a certain force not to be summoned. there other fortunes as well that do other things other than elemental damage. she is able to enter a state or temporary class called sword or battle princess, which uses swords, axes, daggers, or special martial arts develop for high ranking dancers and gypsies. she would able to dual wield these bladed weapons.
she works with star gladiator as she deals with fortunes using the sun, moon and stars, as well she learns some martial arts from this character. poet's princess of battle allows her to change into her other form.
she reads the flow of the universe and predicts the horrors of nature and the fate of the world.

this temporary job change may be still be active even after log out until another poet/fortune teller/npc/self targetting skill deactivates it.
i haven't played these jobs much and i don't know how they are supposed to manage damage as some of them are full support and some battle focused (that sounds impossible)
supposedly an equipment or buff or effect of the temporary job, would half dex and int and add those points into str and agility automatically. but there would not be much diversity and "player" control of stats.
supposedly these characters would be specifically made for WoE which i never been a part of.

faith leader

concept: he is much more offensive in nature despite being half or a quarter supportive.
he has a small range of holy active attack skills, as well a few fire and water spells. perhaps a couple lighting spells. he has a wave like attack like summoner.
channeling god, he leads all onto great path of light.they began to travel and teach new followers and with their own light, they create paths.

guardian

concept: he focuses energy into his surroundings making it connecting his soul to an area so he can fully control the movement of the area. I call it God's Arena or something awesome and cool like that.
he developed this ability while protecting spirits of nature and spirits of the dead.
he can do things like deflect a percentage of projectiles, block attacks with his body, and lessen the damage to friendly entities in the area. The limit is that he is capable of using stronger skills within the area. The smaller area he creates "God's Arena", the stronger he becomes.
his strength at it's peak, he searches for it's use. if he focused, he could protect.

and these are my ideas for specialized jobs of the other classes, well, the ninja and gunslinger.
pierce demon - gun specialist
demolitionist, explosives expert, - explosives expert
blossom dragon, moonlight blossom - magical ninja
cold edge, metal falcon, ninja of metal rain- weapons ninja

ALSO: more classes uses familiars like the alchemist and hunter
ninja, guardian, summoner
i'm reminded of the official art of the high wizard with a matyr.

Ragnarok Front Job Sprites

 and after whatever hours of work:
something i worked on for a long time.
original sprites, edited sprites, and custom heads that are badly edited to look like in their art.
need to bleeding do, stupid ninja classes, and DS classes.

mercenaries and game masters aren't really playable or real jobs but they have job sprites so w/e.
ragnarok online, art, sprites, and whatever belongs to gravity.
i was supposed to do that or something.
i used
http://ratemyserver.net/
character emulator something.
i wish it had a invisible head so i can see only the job sprite.
http://ro.doddlercon.com/wiki/index.php?title=Main_Page
for something maybe, awesome anyway.
http://rosprites.blogspot.com/
for more sprites.

i haven't played ragnarok in forever, nor the official servers.

CEPT FUCKING RAGNAROK BATTLE OFFLINE WOOHOO.

i only have experience with high rates.
i don't even do pvp in mmos so i haven't played ragnarok online the way it supposed to be played.
i fucking hate pvp for some mother fucking reason anyway.

Dwarf Fortress Concept, Water Gardens




this may not be a water garden but involves water in a pond shaped to look pretty.
crappy pictures taken with a camera of water gardens that i drew during class that i would create in dwarf fortress which serve no function at all except to make it slower and look pretty.
i thought to try to build with the natural environment instead of against it so all my fortresses would look different. of course, that's impossible unless i build close to natural formations and use what possible functions these formations have as part of the design so it makes sense and not just look pretty.

faded identity


i'll start with posting something i made long ago when i was still in high school.
who i wanted to be in the future.
course these characters are boring and normal.
in this image, god is like me, he hasn't made anything good.

i hope i don't post a lot of depressing things about myself.
these characters are from some old character creator at newgrounds.
which seems to be difficult to search for so i'm not bothering to search for a link.