create and work with your color. anyway, I don't work enough on my writing level and drawing level.
Showing posts with label daily 4. Show all posts
Showing posts with label daily 4. Show all posts
Saturday, May 15, 2010
drawings 14: dwarf fortress, fortress designs
I fucking cheated while playing dwarf fortress so these designs are possibly not optimal.
most of you buttheads just do shitty geometric fortress designs anyway (go fall off a cliff!)
DWARF FORTRESS NOTES
work with the fucking terrain, dwarves have the intelligence of how to create their homes in these hard and heavy mountains so they don't fucking force the shit into utter chaos and destruction.
i know them as warrior like, barbaric, brash, un-noble like, honorable, prideful, technicians, mechanics, engineers, war artisans, historians, hard working and possibly importantly, jolly.
so their fucking keeps are fucking organized and stylized like fuck instead of fucking geometric fuckoff fucking unintelligent as fuck designs.
they fucking dedicate their lives to their art.
structures fucking superior to any work of human hand.
such genius work of their include but are not limited to flood gates, bridges, water pumps, wind mills, water wheels, pressure places, elevators, battering rams, explosives.
anyway, one thing i remember i drew long ago, something i think i threw away, is a dark street colored by crayons. it was colorful, dark, and lonely.
anyway, whatever.
fortress design 3, i drew the trade depot area first.
multiple storage rooms around the depot room
i can simply lock doors so only certain things show up in the bring-to-depot screen making selecting what to haul to depot faster.
i drew more up more sections than i did before such as a hospital area and a barracks area.
i never actually tried to make this in dwarf fortress as i mess up in the beginning, just building upon the super simple area i build for my first 7 dwarves.
i also try to build sections of my fortress on multiple floors. 1 floor in between because i feel as if the wall of the first floor and the floor of the second floor is about 1 foot thick in between.
i don't even know how thick it normally is in buildings.
design 2, focus on artsy designs, ponds/river/stream of water lining the entrance, one of those stone man made pond thingies, and a "royal" area. the royal area is to be larger and be more artsy than other rooms and areas.
the first design for a fortress i drew. everything is compressed and flat.
below are cliff waterfall designs, i was gonna carve ditches onto the top of the cliff and the bottom of the cliff and pump water up so they flow into these thingies.
i hate explaining this like crap.
i'm super lazy now.
i'll just list, top to bottom, 2 columns
center waterfall in circular staircase with a hollow center
wall protrusions for center hall
statue organization
circular rooms of awesomeness with halls.
hanging pillars
circular center hall
cliff entrance.
phew.
Labels:
daily 4,
drawings,
dwarf fortress,
ideas/concepts,
settings/locations
Wednesday, May 12, 2010
drawings 13: other stuff
dagger skill concepts for a game job unrelated to ragnarok. character is called drainer which is able to control dimensions cutting open gates with his dagger.
Tuesday, May 11, 2010
rose online screenshots
sadly, yet happily, these are not "normal" in-game screen-shots which usually focuses on a gay looking character doing something gay. these were taken early in it's beginning.
i'm still busy doing non homework, half assing studying and half doing exams.
i'm such a horrible student.
and i'm a horrible
anyway, i like how much work people put into these things. the modeling and concepts.
not on just characters and battling.
i'm still busy doing non homework, half assing studying and half doing exams.
i'm such a horrible student.
and i'm a horrible
anyway, i like how much work people put into these things. the modeling and concepts.
not on just characters and battling.
Labels:
color,
daily 4,
digital,
mmos,
other,
screenshots,
settings/locations
Sunday, May 9, 2010
drawings 12: pokemon fan art and fakemon
i'm busy doing non homework very hardly.
so i'm extremely busy. half doing my homework and studying.
i'm absolutely horrified of the now and the future.
golden magikarp.
roselia
porygon X or V or Hex fakemon
part dark or ghost or something.
just so this exists somewhere
so i'm extremely busy. half doing my homework and studying.
i'm absolutely horrified of the now and the future.
golden magikarp.
roselia
porygon X or V or Hex fakemon
part dark or ghost or something.
just so this exists somewhere
Thursday, May 6, 2010
drawings 11: creatures and normal
fast and strong type.
continent i drew for a rpg game which is still in the beginning stages after years of non work.
lastly, another example of my crappy anatomy
i'm not serious in learning it.
Labels:
daily 4,
drawings,
fan art,
normal/simple,
pokemon,
settings/locations
Wednesday, May 5, 2010
drawings 10: igpx mechas
based on those racing/fighting robots in igpx, the anime, in mind.
if was a fun anime somewhat.
speed type
specialized type
tank type and balanced type.
if was a fun anime somewhat.
speed type
specialized type
tank type and balanced type.
Monday, May 3, 2010
drawings 9: fan art
luigi. i drew mario but i sucked at him.
peach. the only decent things i drew from that thing somewhere.
property of nintendo. i have no clue.
peach. the only decent things i drew from that thing somewhere.
property of nintendo. i have no clue.
Sunday, May 2, 2010
drawings 8: designs and fan art
i'm fine with most everything else except where characters are killed mindlessly and stupidly. not south park though, i love south park, i mean those stupid horror murderer movies with no substance and depth
design for male characters.
female form
concept pieces for a game based on chess.
agile/dexterous type which is the thin one. uses a rapier/light sharp sword, thin lance, and a long bow. bishop.
heavy/tank type which is the thick one, uses a giant sword, giant axe, and a giant hammer. rook.
flexible/versatile type which is the average looking one, uses a crossbow, spike pole, and broad sword. knight.
they move in a chess like environment and have a certain set of life points.
they have all have different attack styles and defense styles such as dodging and resist.
another fan made arrancar with a gigantic chest hole. his hollow form has more, larger mouths.
Looks really really ugly but I like concepts.
ed, edd, and eddy drawn in a different way
Labels:
bleach,
character/uniform design,
daily 4,
digital,
drawings,
fan art,
ideas/concepts
Saturday, May 1, 2010
drawings 8: she-devils, normal, and creatures
a mysterious male cartoonish character named jerry i came up with during english class in high school since we were doing stupid grammar exercises.
insect monsters, humanish light worker and heavier animal like soldier variant.
a female demon of some sort and a harpy. yay. anatomy.
and a boy that is badly drawn sitting on something.
insect monsters, humanish light worker and heavier animal like soldier variant.
a female demon of some sort and a harpy. yay. anatomy.
and a boy that is badly drawn sitting on something.
Labels:
character/uniform design,
creatures,
daily 4,
drawings,
normal/simple
Friday, April 30, 2010
drawings 7: mess of fantasy weapon designs
weapons of various types and designs and small thingies.
spears or staffs of a certain shape and design. deadly and traditional.
designs were made with my made up ro job, soul keeper, in mind.
various designs for staffs.
designs for katars with my made up ro job, insect assassin, in mind.
some are just normal designs since i'm not that creative.
chakram, blade wheel or circular katar designs.
spears or staffs of a certain shape and design. deadly and traditional.
designs were made with my made up ro job, soul keeper, in mind.
various designs for staffs.
designs for katars with my made up ro job, insect assassin, in mind.
some are just normal designs since i'm not that creative.
chakram, blade wheel or circular katar designs.
Thursday, April 29, 2010
drawings 6: fan art and character design
simple noble swordswoman
i hate assassin cross that wear something stupid.
a holyish character in a robe.
Wednesday, April 28, 2010
drawings 5: creatures, normal, and design
a tall holyish looking entity.
a young male in one piece suit of some kind, engineer or something.
archer suit, a mask, and the back of a god that i want to draw someday.
i can't draw everything i want as i have to constantly sketch randomly until the desired shape or line is made.
a snake woman and a nice little lizard i drew.
pirate characters which aren't based from anything.
archer suit, a mask, and the back of a god that i want to draw someday.
pirate characters which aren't based from anything.
Labels:
character/uniform design,
creatures,
daily 4,
drawings,
normal/simple
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