Showing posts with label ragnarok online. Show all posts
Showing posts with label ragnarok online. Show all posts

Wednesday, May 5, 2010

my ragnarok job concept drawings

 burst mage
design for burst mage, advanced job for high wizard
i like it a little since it looks somewhat "original".
but the design isn't "ragnaroky" enough.
how would a mage that gets possessed by spirits look like?
a fancy demonic suit probably, but that's the look of all mages in all games.

i thought that maybe a star/sun/light inspired design would be good
opposite from a dark look with dark colors with eye symbols like the original.
wizard, sage, and heretic would have similar designs as they are to look a bit magical.

beast master
super simple/generic design for beast master which doesn't look animal like at all.
it looks more like a animal tamer/trainer with all his pouches and light leather armor look
name might need changing due to some reason.
maybe using a combination of some of these words
animal spirit nature protector master trainer
beast trainer, beast teacher, nature guard, i don't know
i'm being reminded of the the elves that protect the entrance of their village in the deep forest
so guardian or protector would make sense of some sort.

fortune teller and poet
concept for poet and fortune teller. the poet is based on the older version of the clown sprite. i really bloody hate the name clown. fortune teller has more clothes on so she is not as bloody nude.

burden master
advanced class of blacksmith/whitesmith, i currently have named burden master.
the third job mechanic is a different type of job that creates and fixes machines, not weapons.
burden master is also different as it's a class of plain strength, not a creator.
he knows wrestling moves, fist and stomp attacks, and makes  use of hammers instead of axes.
he makes use of large metal and stone objects that he creates and he is able create walls, throw things on characters, and slow down characters by making them overweight, supposedly putting something in their inventory or giving it as a plain debuff.
something i thought up for this is that  they would gain a skill once they have this item in their inventory/equipped that would enable them to get rid of it.
he is currently very generic in black smithy appearance, supposedly he should look more like a wrestler or a weight lifter.

heretic
concept for heretic which is the advanced/alternate job of biochemist/creator
it's a simple design.
he has small green glass vials embed in his suit close to his neck.
he uses staffs, maces, swords, axes, daggers.
he can transform parts of himself into parts of various monsters.
like a dragon arm and the head of an apocalypse.
to transform, he consumes a special potion.
he can only transform one part of himself at a time though there is a transformation that turns him completely into a certain monster. baphomet maybe.
he then uses another potion to transform back. he takes damage after he drinks this potion.
he has the ability to fuse weapons and armors to character's bodies and arms and lower the stats of characters. he can also melt the ground temporarily slowing/halt character movement.
idea concepts taken from mr. jakel and mr. hyde, and full metal alchemist, the melting ground part anyway.

insect assassin
my first and simple concept for insect assassin which isn't the final name but i haven't come up with anything awesome enough. wearing light and flexible stuff allowing for movement and a poison mask if he or other characters spew poison gas. weapon would be classified differently from normal katars as they are specially designed to look like insect parts enabling special skills.
the guild would be deep in an insect hive.
my second attempt to create a suitable insect assassin design.
one looks futuristic, another organic, and the last one fancy with one small ass head.
i like the organic design the most.

crime lord
concept for crime lord which is my made up job after stalker/alternative for it in ragnarok online.
has the ability to use guns, whips, and axes.
in my mind they are supposed to look more fancy as well as deadly. so i magically came up with thorns and vines.
i want him to be a rank higher than assassins as they are like, in their gay ass shadow.
i hate assassins.
more work is to be done on this design.

element creator, heretic, burst mage
concept for element creator, heretic, and burst mage. i like these designs more since they look more original. it's extremely hard to come up with an original mage, knight, and blacksmith design.
this heretic design is more beast like in design allowing for freer (adjective or something for free) movement allowing transformation and instances of close combat.

soul keeper
ragnarok job concept, soul keeper, i know of the soul collector but this isn't based on that.
maybe it is but i don't remember.
this character finds souls and releases them from monsters, people and other things.
somewhat anti priest like.
i came up with the idea they can't work with priests as they can't be healed or buffed by them and can't be in the same party. they use dark magic skills, some elemental skills, and skills identical to assassins.
they also use spirits similar to monks and champions.
i somewhat want them to be the anti-monk.
i really hate the monk concept.
but hell i don't know how ragnarok is really played.

i like the currently concept for soul keeper that i made up. though it's simple, it looks like something dark and deadly. though the class isn't "evil".

Thursday, April 29, 2010

ragnarok online job sprites

sprite edit for male high wizard class since i found the giant cape thing boring.
 my working area with extra colors in the palette from the DS version, and a set for a hotter bubble gum pink.
for the female shaman and rouge female hair.
sprites of the jobs from ragnarok DS which uses a totally different palette.
color is extremely important in ragnarok online, as colors outside the palette look extremely wrong and retarded. reasons why i hate people in private servers. they look retarded.
sprites a little distorted. as some lines are stretched/repeated.
i wouldn't know if some lines are squished out.
female rune knight, royal guard, and shadow chaser look horrible. i've felt that female job sprites tend to suck. (like female wizard)
rangers look like military dudes. eh. whatever.
don't care for minstrel and wanderer is just decent.
genetic really annoys me. mechanic is vastly different from blacksmith i feel.
guillotine cross is guillotine cross. yay more poison. wtf is a shadow chaser. yep.
male priests tend to suck in appearance as well.
 last thing, old version of transcendent classes. some of these look cooler, some worse.

drawings 6: fan art and character design

edd and ed. i'd draw eddy but i'm too lazy to.
simple noble swordswoman
i hate assassin cross that wear something stupid.
a holyish character in a robe.

Sunday, April 25, 2010

drawings 3: ragnarok characters and objects

i'll post more images than the daily 4. i've recently scanned these.
this is stuff i find important.

design concept for a job that is after super novice, supposedly more magical and serious in character.
rapiers and books.
they learn more skills of other classes and some of their own.
noble leader class novice. the other concept i thought of is supportive type meaning blacksmith or rouge in nature. a different kind of supportive instead of bloody boring priests.

a rouge character with an eyepatch, pirate's bandana, and evil angel wing band.
there was this server that had some headgear in different places.
i like the idea of making the slots more general so more combinations of headgears could be worn.
dragon/ouroboros, swan, 8 holy wings, small turtle symbols/tokens/stuff.
i like drawing small things like these.
maces, axes and swords of various types.

Wednesday, April 21, 2010

my bloody ragnarok alternative class ideas

i assume the third classes are boring crap.
i haven't played any of them yet, nor know much of them.

i'm thinking of how they could become stronger and put their skills to a real use.

gallant

concept: a knight quick in movement strikes down enemies in his way with strong attack skills.
his sword strikes down all who stands in his way as he must complete his sacred mission.
i don't know about why swordsman characters all quit using the pecopeco.

grand lord

concept: wields 2 handed items in one hand sweeping away at enemies that come up to him
he's extremely heavy so he's unaffected like things like knock back and he is unable to ride beasts.
in battle they call great quakes, scarring the earth

8 arms, spider/insect demon, fang demon,

concept: grabs enemies and slashes and stabs them causing internal damage and making many infected bleeding wounds. quick in fleeing and catching.
eat away at a paralyzed foe, draining their strength

crime lord

Concept: labels enemies and controls wealth. advanced stealing and other underhanded tactics.
such as returning damage and after effects when he is defeated, damaged, hit with magic, hit with status, or pushed back.
Great riches are brought to them, even objects of gods.

burst mage

concept: he becomes possessed by various spirits of different natures allowing him to do many different things unknown. he doesn't have much control after he becomes possessed and this state can't wear off until mp runs out, the spirit gets bored, or the spirit is forced out.
chaotic spirits possesses him and the true strength of the elements rush though their hands.Elemental energy freely flows through them, uncontrollable.

summoner. element creator

concept: 4 new elements which cover more resistances and weaknesses, he forces characters to use specific elements defensively and offensively which become unchangeable by the character who had this casted on them. like the professor, they work with mages, as well as independently. this may be the class i have thought the most least about. maybe again, in the shadow of the alternative class.
attacks are wave like and spread out.
these attacks are auto like and element depends on element of the attack that hit them.
elemental mastery summons great spirits, overflowing with strength.

burden master

concept: strong arms and body and great stamina from carrying things and protecting his friends.
he uses his fists and hammer and has the abilities of push back and tackles, throws.
the hammer destroy and creates, and he himself created and destroyed many things.
he was trusted with the treasures his friend found and his arms grew great.

life constructor, heretic, sinner, sin creator

concept: transforms various parts of his body into gruesome shapes to gain terrifying abilities.
also has the ability to transform landscape.
he read of monsters created and destroyed.
he studied the work of gods and devils.
he carved up bodies and held their beating hearts.
he learned he could be stronger if he forgot his humanity.
he came up with the ability to transform himself into a monster capable of great destruction.

beast master

concept: tames and uses various animals in battle, supportively and offensively.
uses hunter bees, flies, ants, double falcons, bees, raccoons, wolves, and other beasts.
a rival to the insect based assassin.
he eats with them and learns of how they live life.
his arrows started to create lives instead of taking them.
his arrows followed paths only they could pass.

poet

concept: instead of music, they recite poems which summon characters from famous stories and history.
works with soul linker.as they deal with great characters from history. i wanted a more serious character instead of someone playful or for cheap entertainment. they are able transform temporarily into a romantic knight with the fortune teller's fortune the hero in the world of awakening darkness where he would learn "heroism" skills using swords.
he remembers the words of the stories of the past, he recalls the stories of heroes and summon their strength.

fortune teller

concept: instead of dances, she foretells fortunes which summons the forces of nature, although she can't really control which force is summoned. she can control then in a way by not having the same fortune twice or choosing a certain force not to be summoned. there other fortunes as well that do other things other than elemental damage. she is able to enter a state or temporary class called sword or battle princess, which uses swords, axes, daggers, or special martial arts develop for high ranking dancers and gypsies. she would able to dual wield these bladed weapons.
she works with star gladiator as she deals with fortunes using the sun, moon and stars, as well she learns some martial arts from this character. poet's princess of battle allows her to change into her other form.
she reads the flow of the universe and predicts the horrors of nature and the fate of the world.

this temporary job change may be still be active even after log out until another poet/fortune teller/npc/self targetting skill deactivates it.
i haven't played these jobs much and i don't know how they are supposed to manage damage as some of them are full support and some battle focused (that sounds impossible)
supposedly an equipment or buff or effect of the temporary job, would half dex and int and add those points into str and agility automatically. but there would not be much diversity and "player" control of stats.
supposedly these characters would be specifically made for WoE which i never been a part of.

faith leader

concept: he is much more offensive in nature despite being half or a quarter supportive.
he has a small range of holy active attack skills, as well a few fire and water spells. perhaps a couple lighting spells. he has a wave like attack like summoner.
channeling god, he leads all onto great path of light.they began to travel and teach new followers and with their own light, they create paths.

guardian

concept: he focuses energy into his surroundings making it connecting his soul to an area so he can fully control the movement of the area. I call it God's Arena or something awesome and cool like that.
he developed this ability while protecting spirits of nature and spirits of the dead.
he can do things like deflect a percentage of projectiles, block attacks with his body, and lessen the damage to friendly entities in the area. The limit is that he is capable of using stronger skills within the area. The smaller area he creates "God's Arena", the stronger he becomes.
his strength at it's peak, he searches for it's use. if he focused, he could protect.

and these are my ideas for specialized jobs of the other classes, well, the ninja and gunslinger.
pierce demon - gun specialist
demolitionist, explosives expert, - explosives expert
blossom dragon, moonlight blossom - magical ninja
cold edge, metal falcon, ninja of metal rain- weapons ninja

ALSO: more classes uses familiars like the alchemist and hunter
ninja, guardian, summoner
i'm reminded of the official art of the high wizard with a matyr.

Ragnarok Front Job Sprites

 and after whatever hours of work:
something i worked on for a long time.
original sprites, edited sprites, and custom heads that are badly edited to look like in their art.
need to bleeding do, stupid ninja classes, and DS classes.

mercenaries and game masters aren't really playable or real jobs but they have job sprites so w/e.
ragnarok online, art, sprites, and whatever belongs to gravity.
i was supposed to do that or something.
i used
http://ratemyserver.net/
character emulator something.
i wish it had a invisible head so i can see only the job sprite.
http://ro.doddlercon.com/wiki/index.php?title=Main_Page
for something maybe, awesome anyway.
http://rosprites.blogspot.com/
for more sprites.

i haven't played ragnarok in forever, nor the official servers.

CEPT FUCKING RAGNAROK BATTLE OFFLINE WOOHOO.

i only have experience with high rates.
i don't even do pvp in mmos so i haven't played ragnarok online the way it supposed to be played.
i fucking hate pvp for some mother fucking reason anyway.