Wednesday, May 5, 2010

my ragnarok job concept drawings

 burst mage
design for burst mage, advanced job for high wizard
i like it a little since it looks somewhat "original".
but the design isn't "ragnaroky" enough.
how would a mage that gets possessed by spirits look like?
a fancy demonic suit probably, but that's the look of all mages in all games.

i thought that maybe a star/sun/light inspired design would be good
opposite from a dark look with dark colors with eye symbols like the original.
wizard, sage, and heretic would have similar designs as they are to look a bit magical.

beast master
super simple/generic design for beast master which doesn't look animal like at all.
it looks more like a animal tamer/trainer with all his pouches and light leather armor look
name might need changing due to some reason.
maybe using a combination of some of these words
animal spirit nature protector master trainer
beast trainer, beast teacher, nature guard, i don't know
i'm being reminded of the the elves that protect the entrance of their village in the deep forest
so guardian or protector would make sense of some sort.

fortune teller and poet
concept for poet and fortune teller. the poet is based on the older version of the clown sprite. i really bloody hate the name clown. fortune teller has more clothes on so she is not as bloody nude.

burden master
advanced class of blacksmith/whitesmith, i currently have named burden master.
the third job mechanic is a different type of job that creates and fixes machines, not weapons.
burden master is also different as it's a class of plain strength, not a creator.
he knows wrestling moves, fist and stomp attacks, and makes  use of hammers instead of axes.
he makes use of large metal and stone objects that he creates and he is able create walls, throw things on characters, and slow down characters by making them overweight, supposedly putting something in their inventory or giving it as a plain debuff.
something i thought up for this is that  they would gain a skill once they have this item in their inventory/equipped that would enable them to get rid of it.
he is currently very generic in black smithy appearance, supposedly he should look more like a wrestler or a weight lifter.

heretic
concept for heretic which is the advanced/alternate job of biochemist/creator
it's a simple design.
he has small green glass vials embed in his suit close to his neck.
he uses staffs, maces, swords, axes, daggers.
he can transform parts of himself into parts of various monsters.
like a dragon arm and the head of an apocalypse.
to transform, he consumes a special potion.
he can only transform one part of himself at a time though there is a transformation that turns him completely into a certain monster. baphomet maybe.
he then uses another potion to transform back. he takes damage after he drinks this potion.
he has the ability to fuse weapons and armors to character's bodies and arms and lower the stats of characters. he can also melt the ground temporarily slowing/halt character movement.
idea concepts taken from mr. jakel and mr. hyde, and full metal alchemist, the melting ground part anyway.

insect assassin
my first and simple concept for insect assassin which isn't the final name but i haven't come up with anything awesome enough. wearing light and flexible stuff allowing for movement and a poison mask if he or other characters spew poison gas. weapon would be classified differently from normal katars as they are specially designed to look like insect parts enabling special skills.
the guild would be deep in an insect hive.
my second attempt to create a suitable insect assassin design.
one looks futuristic, another organic, and the last one fancy with one small ass head.
i like the organic design the most.

crime lord
concept for crime lord which is my made up job after stalker/alternative for it in ragnarok online.
has the ability to use guns, whips, and axes.
in my mind they are supposed to look more fancy as well as deadly. so i magically came up with thorns and vines.
i want him to be a rank higher than assassins as they are like, in their gay ass shadow.
i hate assassins.
more work is to be done on this design.

element creator, heretic, burst mage
concept for element creator, heretic, and burst mage. i like these designs more since they look more original. it's extremely hard to come up with an original mage, knight, and blacksmith design.
this heretic design is more beast like in design allowing for freer (adjective or something for free) movement allowing transformation and instances of close combat.

soul keeper
ragnarok job concept, soul keeper, i know of the soul collector but this isn't based on that.
maybe it is but i don't remember.
this character finds souls and releases them from monsters, people and other things.
somewhat anti priest like.
i came up with the idea they can't work with priests as they can't be healed or buffed by them and can't be in the same party. they use dark magic skills, some elemental skills, and skills identical to assassins.
they also use spirits similar to monks and champions.
i somewhat want them to be the anti-monk.
i really hate the monk concept.
but hell i don't know how ragnarok is really played.

i like the currently concept for soul keeper that i made up. though it's simple, it looks like something dark and deadly. though the class isn't "evil".

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