Friday, May 28, 2010

pokemon ideas and concepts.

 i wonder how much stuff i can upload.
anyway my poorly organized ideas, a lot of which don't make sense.

female professor who is the champion, being a general do gooder isn't an original concept for making an awesome character.
you don't fight the elite 4 anymore, you just fight 2 people or something other than the usual crap.
snow and lava dungeons
3rd game forest dungeon
make better towns so they aren't as boring, generic or forgetful.
lavender town number 2. meaning creepy ghosts, sad music, people who love pokemon


Pokemon Past
a game that takes place in the past, of the time when ancient and fossil pokemon walked and swam.
there are relicanths
there are some alien pokemon

little brown indian girl/boy
you visit other villages to battle other villagers to complete rituals
the battle is held at night by the fire with the moon and stars shining, maybe with chanting

and badges are made of pokemon parts
bone, skull, feather, and scales.

capturing concept

pokemon are caught in objects like that one pokemon episode with the giant tattooed jigglypuff, alakazam and gengar
or just items based on pokemon type.

aligator
reptile pokemon
birds
lions

each of the gym leaders uses a new ancient evolution of a pokemon of their gym type.
there are 4 regions with 4 gyms each.

gyms are more like dungeons.

whispering north
those searching to become stronger learn of the strength of nature here

quiet east
the spiritual villages dream here

roaring west
the strong villages have constant wars here

the singing south is a place for where shamans are created and only the mentally strong are allowed.
the spirits of the earth and pokemon linger here.

rock-aerodatyl
steel-bronzong-new pokemon
grass-parasect
psychic-xatu

water-slowpoke
flying-fearow
fire-ponyta-new pokemon
ghost-shuppet

normal-tauros
ice-snorunt
dragon-dragonair
fighting-mankey

the south has an ocean where you dive.


Pokemon Trainer Adventure

you are out at sea with your father fishing
when suddenly you are attacked by pirates or the new evil group out there and
you are tossed out into a boat by your father who hold the pirates up with a tentacruel.

when you reach land you see a large explosion out at sea and a piece of metal lands on the beach you are on.
it's a part of a part of a machine with a symbol on it.
you decide to become a pokemon trainer and learn more about this symbol and the group that attacked you.
the group isn't as simple as team rocket.
the group...owns their own island...and...you go there for a pokemon battle tournament (like in the anime) and it's actually a recruiting place
where some of the people you befriend become your enemies
while a few fight along side you against them
instead of you fighting the boss and his minions alone.

you fight your father right after the champion and his team consists of water and poison types with 2 pokemon of other types.

other pokemon concept
all of what happened in the movies, happens to you in the game
somewhat like a quest or event.
story and characters are more involved, active.
you travel to an island to fight stronger versions of your pokemon
your ship gits an island of tribal people
you collect orbs from three islands
of course there are more battles with normal pokemon

you play as the champion
your party changes by event

pre technology past
a country-ish game does sound good.
i see a kid riding a bicycle on the dirt road with yellow fields of wheat/sunflowers or something behind a wooden fence beside him.

training can now take place in gyms instead of the wild
stuff like ev's are easier to train here.
maybe moves can be powered up like 10-30 points or some pp.
there could be different kinds and level of wild
the low level or basic pokemon are out on routes
middle leveled pokemon are in forests
the high level pokemon would be in caves, mountains, underground, underwater, volcanos
pokemon would still be found in their normal locations but their levels would be more varied.
pokemon would have a range.

egg sprites, after they hatch, they hold egg shells as a held item that
increase defense or some thing that only work for a pokemon of that type

current pokemon structure
barely no difference between versions, just a few different pokemon
you choose pokemon attacks and other things
you fight wild pokemon, hundreds of scattered trainers, and stronger gym leaders and trainers
you travel and explore the pokemon world.


other peoples ideas

anonymous
a lower level cap would be cool. Like level 30 or 60?
leveling in gyms and less random encounters is a good idea as well
but how about trainers who go climb mountains or train in caves in uncontrolled environments.
6 attack slots might make it better though some pokemon might need to have less attacks of other types.
so fights should be like fighting a legendary pokemon.
it takes a bit more time.
chase mode is a good idea so the good pokemon don't get away
though some pokemon should escape

anonymous 2
you can get an infinite amount of all tms and evolution items, though, they're just hard to get.

anonymous 3
evs are much more easier to max

4
some things stay gone like trees

5
pokemon don't forget moves
pokemon ony have 4 usable slots per battle.

a safari system that's awesome, exploring, items!
there are less pokemon trainers in the world

it would be awesome if each version had routes changed depending on the version.
i don't know what happened in the ruby version but i think it was almost exactly like the sapphire version.
in sapphire, towns would have be flooded like a foot of water
in ruby, lakes and rivers are dried up
what we would have to think about is what happens after the legendary pokemon are calmed down.

pokemon companions
you travel the game with other  people
you have to fulfill the wishes and goals of theirs and as well as your own.
these people may be old, gym leaders, evil people or some fisherman who only has magicarps. of course we don't want it that boring.
they will capture and train their own pokemon and they may leave at some point in the game, but you will be able to meet up with them again
you may have up to 3 or 4 people meaning 18 or 24 pokemon. In gym battles and trainer battles you may only use a single trainer's pokemon.
important characters have 1 main objective and a couple side objectives
normal characters have basic objectives
you can have a max possible of three different trainers where they appear in 3 different places after they have their goals completed, depending on pokemon and trainer type.
such as a fisherman would appear near a underground lake, at the beach, or water gym.
trainers like your rival or pokemon plot chracters can only travel with you after the main game is done.


pokemon characters
you research more about pokemon with your professor or a person with a high ranking or authority
a pokemon master, a breeder, a collector, a fisherman.
gym leaders and other trainers take part in mini storys, they have a role in town at least.
there are more characters involved in the main plot instead of a couple of trainers,
not just the champion, your rival, and the evil non intelligent group.

gyms are more than places to get badges
it's a place to learn, become stronger, train specific pokemon types

pokemon trainers are much more less common and eye contact doesn't mean a battle
character personality, fame, and level changes the occurances of battles
trainers and characters move based on three layouts in routes and towns
they're not stationary, they meet with you at places as though they did something.
loses do not cause any penalties except possibly losing fame

pokemon battle system
you are able to choose what pokemon to call out at the beginning of the battle or run right after the wild pokemon has appeared/been detected.
pokemon learn a less variety of moves and not have access to half of the type spectrum

some pokemon could be extremely rare and they appear as an event or in a quest, i'm thinking of the crystal onix.
these polemon are non transferable and only one of them could exist in the game.
of course like my idea for other legendaries, if they are released, another one could be caught in the wild or somewhere.

starters
starters are 1 pure types, no longer hassled by a second type
starters could start as all normal type


pokemon typing
beginning types
normal, bug, flying
second
grass, poison, water, electric
second types
rock fire fighting
high types
psychic, steel, dragon, dark, ice
pokemon of the same species can have different typing,
though all of them keep 1 base type and can change their second type (just a couple of types)
legendary pokemon get their own typing.
which are weak to normal attacks and to their second type.
some types should be worked on more such as poison and bug.


pokemon training
pokemon can be molded into great battlers with dedication (not with just knocking out poor innnocent wild pokemon)
maybe there should also be a way to train evs instead of battling a pokemon with high stats in it
each pokemon could have a certain cap like how much stronger they could get
weaker pokemon could get the highest potential for growth in some stats if they are trained and taken care of well
they still would lack in thier other stats compared to higher statted pokemon
whatever is on the uber or high tier would barely grow with training at all (they are known to be uber because they are that way when they were born)
It's really irritating when you will have horrible difficulty with playing with a pokemon you really like.
training should end at level 70 for earlier pokemon.


pokemon evolution
you don't need to evolve to become stronger and some pokemon don't want to evolve
and such pokemon become as strong as their evolved forms, yet weaker in their other of aspects.
currently evolved forms lose some attacks, stone evolution loses most of their attacks.
fossil pokemon have a chance of failing in process turning into a different pokemon.
same with transfering pokemon, maybe.


pokemon personalities
personalities are one of the things in making the strongest team,
but personality is something special and personal to each pokemon, making them unique.
people would just dump pokemon that don't have the desired personality
maybe certain moves could be learned based on personality
personality and perhaps stats should be seeable from when you encounter it, not when you capture it
or personality shouldn't have an effect on stats but on something else.
it does have some sense though personality has an effect on stats.
perhaps effects on how it learn and levels.
amount of exp, pp, hp, how much effort values it gets in battle
personality could be a part of what a pokemon wants and does.
changing effects of attacks.


pokemon moves
each and every pokemon would have a couple of species specific attacks.


Hidden Machines, obstacles
pokemon  (like fly or cut) but they would need to build up that ability
(like cutting grass or just having them flying or surfing around at some training place or at home with you dear lonely mother)
small pokemon would require a higher level than bigger pokemon to carry you around.
you could also ride pokemon. more than just fly and surf, like riding arcinine and rapidash. like in pokemon ranger

hidden machines can have their types changed so you can use a fire type surf.
changing the type of a defensive move changes it's effect as well.
the power of these machines grow as you gain badges but aren't quite better than their original typing and technical machines.
surfing on fire
surfing on psychic waves
strength of darkness
strength of dragon


wild pokemon, capturing
you are able to sneak up on pokemon and observe them
using an item/quick pokemon ability to see what moves, stats, nature and ability they have.
or pokemon of different genders act noticably differently, pokedex tells you of these differences, or not.
possibly these work after a pokemon of that species gets caught
PP could be 5 if this ability needs to be not so depended on.
pokemon in the wild would be raising young so pokemon could be more varied in level
knocked out pokemon can be caught
escaping is faster before the battle open and throw of a pokeball.
when legendary pokemon are defeated, they flee and are found as roaming pokemon.
you can only have capture and find 1 legendary pokemon in each game.
if you release a legendary you are able to catch another one as long as you don't have that legendary in your possession.


pokemon items
you can carry limited items 5 of each type.
TM's can only be used from a machine or PC usually found in pokemon centers.
this could be a game of some sort or it takes time for a pokemon to learn a move.
pokeballs are no longer broken by pokemon
pokeballs instead have durability points or DP
and you can only hold 12 pokeballs at a time.
DP is reduced by 5 when calling out a pokemon and by 10 when a wild pokemon breaks free from it.
pokeballs have the same capture rates but different maximum DP
a normal pokeball has 500 DP
a great ball has 750 DP
an ultra ball has 1000 DP
DP can't be restored so a new pokeball will have to be purchased when it breaks
a pokeball can't be used when DP is at or below 10.
pokeball quality affects the growth of pokemon happiness.
event pokemon have special pokeballs where DP isn't reduced.


breeding
shouldn't be focused on getting a rare female
as they are the only ones that can give you the same species.


pokemon healing
a resting system where you have to have pokemon rest at the pokemon center because they would go and be really sick or worked too hard and
you wouldn't be able to use them for a couple of days (a pokemon day would be like an hour or so)
make you use a variety of pokemon instead of just 3-6 pokemon.
pokemon can rest outside of pokemon centers to restore hp and pp.
suportive outside of battle pokemon
heals hp. pp, and status ailments outside of battle


pokemon releasing, pokemon storage
Somewhat i want trainers to pay loads of cash for releasing a pokemon back into the wild.
in real life people would just kill their pets if they had to pay to disown them, i think thats what they do anyway
it's evil if you spent time with a pokemon or bother a pokemon from the wild and you abandon it after it may have gotten attached to you.
and pokemon shouldn't be just stored in some box, cramped, doing nothing
in the anime, they were sent to the professor where he took care of them.
a pokemon ranch at home who takes care of your pokemon
a huge pokemon habitat of trainer's caught pokemon
pokemon are to be let out a while, breath, stretch, interact.
at least say this happens.


pokemon other than in fighting and contests
you see pokemon interact with other pokemon in the wild like the clefairy at mt moon.
or a herd of pokemon wandering or hanging out somewhere.
pokemon needs more things about caring about them,
separate from faggot contests and ruthless battling.
this is where weaker, smaller pokemon could be used.


pokemon other
pokemon with a system like twewy where you control their attacks via stylus.
this way, you can fight a whole group of pokemon with just 1 pokemon. like they constantly do with pikachu.
legendary and evolved pokemon would be their size. imagine a caterpie fighting a wailord.
in that's too big, pokemon could come up in 3-5 sizes small-medium-large
or a system where you could control 1 vs. 3 pokemon against another trainer or pokemon in the wild
where the function of speed and turn order is changed.
you would make use of the terrain, there are underwater battles, rocky battles and battles in trees and the air.
This is more about strategy and movement as the battle ground isn't the same.


other crap i don't care about
Make Leaf Blade a TM and as common as Thunderbolt, Ice Beam, Flamethrower, Earthquake.

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