Showing posts with label character/uniform design. Show all posts
Showing posts with label character/uniform design. Show all posts

Thursday, November 22, 2012

class designs

battle mage, clerics/acolytes with special magical blunt weapons
basically monks but more focused on being holy and magical. focuses on enhancing weapons with holy magic like holy flames, piercing defenses that ordinary weapons can't peirce.
not exorcists exactly but i guess similar.
not fucking blood thirsty and stupid looking.
 star pointer
a magical druid hippy like class focusing on spiritual magic.
not fucking ghosts and shit how fucking boring.
um like unison of star gladiator and soul linker
but more magical attacks and less disappointing somehow.
this design disappoints me but it's the thought that counts whatever that means.
 ....professor rip off.
your generic base mage.

Saturday, October 20, 2012

drawings: various 3

 snazzy bug
 female
powerful spirit
drainer class design
uses daggers to manipulate space and time cutting open portals to dimensions.
drainer isn't a good name that describe this class well.
insect based assassin design

Friday, October 19, 2012

drawings: various 2

ukano mitama: shin megami tensei, lacks details of the "demon" but whatever.
fish form
 armor in bad pose
plant form
annoying mascots
martial artist
androgynous character

Thursday, October 18, 2012

drawings 18: the story of three.

guardian in the sky
guardian in the void
guardian in the forest
vaguely based on a story of loneliness i've read

drawings 17: new various work

update: just rediscovered auto contrast/level

katar
plain design
grotesque 1
grotesque 2

armor 1
crimelord fix (damn pants)
soul keeper fix
siege smith genetic/sinner/sin creator/heretic

adam, under his armor
cruddy uniform spearman
horned lords (fantasy epic)


Tuesday, October 16, 2012

Drawings 16: creatures, fan art, etc

monstrous white snake
fanart: "There she is!" main characters. ....eh.

intelligent mecha like a tachikoma
Being of human form, of horror

small spirits (large size)

storyboard for a flash animation project I will never finish, lotta years old.
sprite art for pokemon badges because I thought I could do better. 
also stole sprite badge art from somewhere so go ahead and punch me in the face multiple times for that.
and I fixed proportions a bit. it still sucks.
there is no common theme in my work is there?

reminders:
work on grammar and word use and sentence making
sew socks and shirts
rpg maker characters, characteristics, stats, story, word, combat mechanics
green mage story progression, storytelling development ( i fucking suck as a story teller i believe)
think up more cool/unique character classes and draw them in a fucking awesome way
fan art neopets, develop characteristics into them from fanart.
ragnarok job sprites. Don't abandon.
everything organization
find the things that i have written that i have loved, look at drawings done long ago
read criticisims of your bloody mass of low quality work
this was almost poetic.
be sad because you destroyed things that you have created.
a flower that was thrown away
a young death

Tuesday, February 21, 2012

drawings 16: recent works

my pride and joy i guess.  a multitude of occupations fantasy/realstic/stylized drawn on oekaki
 from a random program found somewhere: an unholy god
 who wanted to be a rooster
 venom fire and wind
sun and sea

Wednesday, May 5, 2010

drawings 10: igpx mechas

based on those racing/fighting robots in igpx, the anime, in mind.
if was a fun anime somewhat.
speed type
specialized type
tank type and balanced type.

Sunday, May 2, 2010

drawings 8: designs and fan art

i can't stand to watch people do embarrassing things on television, it makes me cringe, it horrifies me.
i'm fine with most everything else except where characters are killed mindlessly and stupidly. not south park though, i love south park, i mean those stupid horror murderer movies with no substance and depth
design for male characters.

female form
concept pieces for a game based on chess.
agile/dexterous type which is the thin one. uses a rapier/light sharp sword, thin lance, and a long bow. bishop.
heavy/tank type which is the thick one, uses a giant sword, giant axe, and a giant hammer. rook.
flexible/versatile type which is the average looking one, uses a crossbow, spike pole, and broad sword. knight.
they move in a chess like environment and have a certain set of life points.
they have all have different attack styles and defense styles such as dodging and resist.
another fan made arrancar with a gigantic chest hole. his hollow form has more, larger mouths.
Looks really really ugly but I like concepts.
ed, edd, and eddy drawn in a different way