plan for how i would design my house in neopets.
i haven't done much for it as i have only created a few rooms of it.
i wouldn't live in it as it's too fancy or something.
room 9 would be a balcony of some sort or something as you can see the garden which is numbered 12
room seven has easy access to that garden.
normal rooms which are bedrooms should perhaps be rearranged a bit since i don't think they are normally on top of each other.
room 6 was gonna be a general room that could be the living room with a couch, a television, a computer, and a table for stuff other than food.
create and work with your color. anyway, I don't work enough on my writing level and drawing level.
Showing posts with label settings/locations. Show all posts
Showing posts with label settings/locations. Show all posts
Thursday, May 27, 2010
Saturday, May 15, 2010
drawings 14: dwarf fortress, fortress designs
I fucking cheated while playing dwarf fortress so these designs are possibly not optimal.
most of you buttheads just do shitty geometric fortress designs anyway (go fall off a cliff!)
DWARF FORTRESS NOTES
work with the fucking terrain, dwarves have the intelligence of how to create their homes in these hard and heavy mountains so they don't fucking force the shit into utter chaos and destruction.
i know them as warrior like, barbaric, brash, un-noble like, honorable, prideful, technicians, mechanics, engineers, war artisans, historians, hard working and possibly importantly, jolly.
so their fucking keeps are fucking organized and stylized like fuck instead of fucking geometric fuckoff fucking unintelligent as fuck designs.
they fucking dedicate their lives to their art.
structures fucking superior to any work of human hand.
such genius work of their include but are not limited to flood gates, bridges, water pumps, wind mills, water wheels, pressure places, elevators, battering rams, explosives.
anyway, one thing i remember i drew long ago, something i think i threw away, is a dark street colored by crayons. it was colorful, dark, and lonely.
anyway, whatever.
fortress design 3, i drew the trade depot area first.
multiple storage rooms around the depot room
i can simply lock doors so only certain things show up in the bring-to-depot screen making selecting what to haul to depot faster.
i drew more up more sections than i did before such as a hospital area and a barracks area.
i never actually tried to make this in dwarf fortress as i mess up in the beginning, just building upon the super simple area i build for my first 7 dwarves.
i also try to build sections of my fortress on multiple floors. 1 floor in between because i feel as if the wall of the first floor and the floor of the second floor is about 1 foot thick in between.
i don't even know how thick it normally is in buildings.
design 2, focus on artsy designs, ponds/river/stream of water lining the entrance, one of those stone man made pond thingies, and a "royal" area. the royal area is to be larger and be more artsy than other rooms and areas.
the first design for a fortress i drew. everything is compressed and flat.
below are cliff waterfall designs, i was gonna carve ditches onto the top of the cliff and the bottom of the cliff and pump water up so they flow into these thingies.
i hate explaining this like crap.
i'm super lazy now.
i'll just list, top to bottom, 2 columns
center waterfall in circular staircase with a hollow center
wall protrusions for center hall
statue organization
circular rooms of awesomeness with halls.
hanging pillars
circular center hall
cliff entrance.
phew.
Labels:
daily 4,
drawings,
dwarf fortress,
ideas/concepts,
settings/locations
Tuesday, May 11, 2010
rose online screenshots
sadly, yet happily, these are not "normal" in-game screen-shots which usually focuses on a gay looking character doing something gay. these were taken early in it's beginning.
i'm still busy doing non homework, half assing studying and half doing exams.
i'm such a horrible student.
and i'm a horrible
anyway, i like how much work people put into these things. the modeling and concepts.
not on just characters and battling.
i'm still busy doing non homework, half assing studying and half doing exams.
i'm such a horrible student.
and i'm a horrible
anyway, i like how much work people put into these things. the modeling and concepts.
not on just characters and battling.
Labels:
color,
daily 4,
digital,
mmos,
other,
screenshots,
settings/locations
Thursday, May 6, 2010
drawings 11: creatures and normal
fast and strong type.
continent i drew for a rpg game which is still in the beginning stages after years of non work.
lastly, another example of my crappy anatomy
i'm not serious in learning it.
Labels:
daily 4,
drawings,
fan art,
normal/simple,
pokemon,
settings/locations
Friday, April 23, 2010
minecraft creation: fortress of yggdrasil
but i'll just continue talking this way incase someone does.
this feels stupid and retarded and lonely and depressing
but buttcrap it.
front view
bottom view
i was trying to build a magical floating stone structure with a tree in the middle with small gardens or patches of grass floating within the rings.
other structures i've built and thought of
is that giant pink flower in water.
the magical hidden chamber under the floating grass island and water with a hole in the middle that acts as the entrance that is a waterfall elevator
grass paradise surrounded by walls of lava
floating block of water in a glass box frame and sponges.
i can't play anymore because it makes me feel sick easily.
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