Tuesday, February 21, 2012

drawings 16: recent works

my pride and joy i guess.  a multitude of occupations fantasy/realstic/stylized drawn on oekaki
 from a random program found somewhere: an unholy god
 who wanted to be a rooster
 venom fire and wind
sun and sea

Monday, February 20, 2012

green mage ch. 2: Magic Staff

green mage chapters
Chapter 1: Giant Tree Toad/The Beginning

*munch
*munch
Adam consumed Coldbeast Steak.
Strength increased by 2, HP increased by 20
Adam: I haven't had such a good meal like this since I quit being a Red Knight.
Cayn consumed Golden Bird Stew.
Defence increased by 2, Speed increased by 2, Sp increased by 10.
Cayn: Oh yes, this is quite good as well.

Adam: ...Cayn, what mage school did you go to?
Cayn: none, I was taught magic by the village leader.
Adam: he was a mage? you should know more than just cure and fire drop.
Cayn: he wasn't a mage. he was a mage knight but magic was all he could teach me.
Cayn takes a sip of his wine.
Cayn: Filmis village had long winters and only 5 of the 30 people living there could use magic. *
      Flame Drop had it's uses.
Adam: Well you're far from being able to fight monsters. *
      I'm not very interested in training you either.
      You can't be as lucky as you were with the tree toad.
Cayn: Um... well... my attacks could be stronger if i consumed food which increased my int.
      Filmis village didn't have food that increased intelligence, didn't have food that increased Speed either.
Adam: increasing your attributes through food isn't cheap or fast. You probably can't eat as much either... *
Adam looks at Cayn's simple wooden staff behind Cayn's back.
Adam: your staff doesn't look very powerful either. what is its power?
Cayn takes out his staff and stares at it.
Cayn: ...this staff boosts my magical power by 20 points.
Adam: Thats... weak. I'll buy you a stronger one at the weapon shop.
      We have quite a bit of gold now from selling the tree toad's eye.
Cayn: how much?
Adam: Well this meal costed us about 2000 gold. since we didn't eat for so long, the meal was worth it.
      We currently have around 5300 gold.
Cayn: Could you give me 2000 gold? i have something i want to buy.
Adam: you're not gonna buy something useless are you?
Cayn: Oh no, of course not. This will buy something useful. *

***

Adam: You're back late.
Cayn: I had trouble finding the last of the materials.
Adam: materials?
Cayn: I found a few of the things i needed in the market but... I had to head into the forest to find the rest.
Adam: You went into the forest?
Cayn returns 800 gold to Adam.
Cayn: Yup. Here, wear this around your wrist.
Adam received cloth bracelet.
Adam: A cloth bracelet.
Cayn: Filmis is a village that is famous for making accessories for travellers.
      I thought i would make two for us.
Adam: what exactly does this accessory do?
Cayn: hmm... I don't remember really which accessory did what.
      I remember one could decrease encounters... another could increase movement speed...
      but i did remember what materials i needed and how to make this accessory.
Adam: how... wonderful.
      well i purchased you a more powerful staff. it's on your bed.
Cayn received Moon Staff.
Adam: It increases your magical power by 60 and so you can get rid of your old one.
Cayn looks at his old staff.
Adam: I also bought the items you generally need as an adventurerer
Cayn received 10 Green Vials, 6 Blue Vials, 3 Antidotes.
Cayn stuffs his bag with these items.
Adam: We'll be returning to the forest in the morning so get some rest.
      we'll first look for some weaker monsters to see if you can handle them.
Cayn: right.
Adam: well then, night.
Cayn: Good night.

***

Adam: got everything?
Cayn: yeah.
Cayn and Adam leave the inn.
Cayn turns to Adam: ...I'll be right back.
Adam: ...
Cayn returns.
Adam: where did you go?
Cayn: I put my old staff into storage.
Adam: ...why?
Cayn: I want to keep it.
Adam: It's just a weak staff.
Cayn: I don't think anyone else would appreciate it as much i did.
Adam: Riiight. Well, we'll be walking around the forest to find an easier battle than the tree toad.
      lets see what you can do now.

Chapter 3: Venomflies

green mage ch. 1: Giant Tree Toad, The Beginning

green mage chapters

Deep in a dark and thick forest, a giant frog covered in vines, branches, and leaves is attacking the young man who has disturbed it.
*slash 56!
*slash 72!
*slam received 120 damage! defence is decreased.
"damned frog..." "Salamander! wrap my sword with flame!"
*slash 130!
*slash 161!
Giant Tree Toad used Dispel Fog! Fire effect is dispelled!
Adam is Poisoned! Adam receives 30 damage from poison.
Adam: "Hey! Help me out here could you!"
*slash attack missed!
"Um! Um! Cure!" Adam is healed for 30 hp.
Adam: "Is that it?! Cast a fire spell, Cayn! Tree Toads are of Wood attribute!"
*slash 70!
*slash 53!
Giant Tree Toad used Acid Spit! Adam received 90 damage! Adam's defence decreases further!
Adam's HP is now yellow. (HP<50%)
Adam: "Damn it." Adam used Green Vial. 250 hp is restored. Adam receive 22 damage from poison.
Cayn: "Dispell the Cold...Flame Drop!" Giant Tree Toad took 15 damage.
Giant Tree Toad used Tongue Slam! Adam received 183 damage!
"Flame Drop? Cast a stronger spell you idiot!" Adam used Antidote! Status is returned to normal.
Cayn: "I don't have other spells..."
Adam: "I don't understand how that is possible!"
Giant Tree Toad attacked! Adam dodged.
Adam: "All Mages start out with 4 spells at level 1! I know 6 spells and I'm a bloody Swordsman!"
*slash Critical! 103!
*slash 66!
Adam: "I don't even understand how you can just stand there without having this blasted toad targetting you!"
Giant Tree Toad attacked! Adam receieves 141 damage!
Adam's HP is now yellow (HP<50%)
Cayn passes his turn.
Adam: "WHAT ARE YOU DOING PASSING YOUR TURN."
Adam stumbles upon a Crimson Plant!
Adam: "I can use this!"
Adam rubs the Crimson Plant on his weapon! Silver Sword is now enchanted with a strong flame!
Giant Tree Toad jumped high in the air!
Adam is gathering strength for a strong attack!
Giant Tree Toad crashes down!
Adam: "You are not defeating me you bastard! Grand Cut!"
*HYPER CRITICAL* Giant Tree Toad takes 608 damage! Adam takes 258 damage!
Adam's HP is now red(<30%)
Giant Tree Toad is defeated!
Adam and Cayn receive 1396 experience.
Cayn's level increased from 15 to 17!
Received: Poison Liver (Worth: 600 gold)
Adam: "huff...huff..." Adam looks angrily at Cayn.
Adam: "The village leader said you would be useful in this forest but you don't have any offensive capability do you?"
Cayn: "This...this is my first battle..."
Adam: "Your first battle huh?... I'm practically alone here. when do you obtain your next spell?"
Cayn: "At level 19 I gain the ability to use Green Leaf"
Adam: "A Wood spell? Wood creatures resist Wood attacks."
Cayn: "..."
Adam: "We're returning to town. I'm out of potions and I really need one right now. You are carrying some aren't you?"
Cayn: "Yeah, I have two" Cayn gives a Green Vial to Adam. 250 hp is restored.
Adam: "You should be carrying more potions. 2 potions can barely last anyone a day even on the plains... Cayn?"
Cayn walks to the defeated Giant Tree Toad.
Adam: "What are you doing? Even though it's dead, it's still poisonous."
Cayn touches the head of the Giant Tree Toad softly and closes his eyes.
The dead Giant Tree Toad is moving!
Adam: "Get away from it quickly!"
The dead Giant Tree Toad stops moving. The Giant Tree Toad's face looks calmer. Cayn opens his eyes.
Adam: "What did you do?"
Cayn: "I prayed for his soul to find peace."
Cayn receives Crystalized Giant Tree Toad's Eye. (Worth: 6000 gold)
Adam: "Huh? A Rare Drop. Monsters usually have only 1 drop at defeat."
Chapter 2: Magic Staff

Monday, February 13, 2012

words, ideas: adventure horror

ideas for a horror game where you don't have the ability to die.
survival horror means you can die and item management.

scenarios

you call a cab in the middle of night
you fall asleep in the cab
you find yourself in the middle of nowhere with the driver gone
you wait in the cab for a while until you get fed up.
you see this plain white old wooden building in the clearing but obviously you shouldn't go in there.
you walk up and down the road for a while but you get tired.
you walk back and decide to look around the house.
it's impossible to look though the windows as it's pitch black inside and the flashlight you have for some magical reason can't pierce through it.
blah blah blah
inside the house, the electricity works, the walls and decorations are still a faded white-gray
it's dusty, the furniture looks brownish gray, yet the house looks comfortable.
and you black out.
and you end up in the basement with no apparent injuries.
the basement is large as heck.
and you have to explore this underground mysterious mansion

in a garden with white statues
the fountain is dried up, a few statues lay broken on the floor
the screen flickers for a moment and suddenly all the statues, even the broken ones, are all fixed up and facing you
then the screen flickers again with the statues at their original states
you walk forward and you knock over something injuring your knee and breaking the thing you knock over.
a statue of a small baby angel lay at your feet with his head and limbs broken off because you knocked it over.
there wasn't anything in front of you before the moment of the screen flicker.

a long white room
black windows high on the walls which you can't reach
a painting of a woman holding a baby
she says this room is safe

the road you are walking down is suddenly foggy
you continue walking forward for a few minutes
and suddenly your character disappears
and the camera zooms out to see your character falling off a cliff silently
your character wakes up in the backseat of a car beside an unbuckled baby seat at the bottom of this cliff.

enter a room, door shuts behind you.
nothing happens in the room,
you try to go back out but the door is jammed.
and then gap between the bottom of the door and the floor becomes dark -possibly an unknown person or figure is now outside the door
and this figure suddenly leaves
then you open the door
then an object, a puzzle peice or something useless is on the ground outside the room you were trapped in temporarily
maybe make it more obvious someone was there outside
maybe the entity made a lot of noise
or there were sounds of many people walking outside, perhaps they never stop at your door(or they all stop at the door)


various aspects

when i talk about a room number, i am referring to the room in this exploration game.
http://www.99rooms.com/ which has an eerie atmosphere perfect for horror.



room 89: fantasy element: an insect playing an instrument or a string
happy memories being replayed in sad ways -silent hill shattered memories

you obviously get injured, the games shows these injuries -call of cthulhu
but are easily healed by resting on something soft or on a chair
there are no such items to collect and stock up on.
injuries slow you down considerably but never kill you
resting simply makes you stay silent and still for a while in the unknown darkness, the transition to darkness is slow
it should be known that nowhere is considered anywhere safe
resting is not possible in "white rooms" as resting would be too difficult
white rooms would actually drain your stamina or be more difficult to move though.

thousands of white wires cover the wall
shadows you can barely see accumulate and continue to make a room darker each time you visit it.
you remove dirty rags one by one off this large pile of rags
and under this large pile you discover a body.
a room is flooded with an unknown murky dark brown substance
a room is red until this object drains the red out it
a ghostly woman crying/sitting infront of a crib
music boxes
the tall hall of beds have ghostly bodies sleeping in the beds.
possessing tortured faces

a white room where you must draw a red line
room where you must watch a red line being drawn (you follow this odd line)


locations

cars broken, left crashed inside a building, at the bottom of a cliff
staircases
and the top of a tall building-rain or windy
abandoned houses new/pretty/elegant vs old/small
stair cases
abandoned hospitals, office buildings, libraries, underground rooms, schools, daycares


taken

completely alone
no bodies alive or dead
animals
plants
the monster is always there, you only notice it when it moves as it it looks like a dead white tree
drowning in a lake


old

mirrors


random/short events -resident evil

things keep falling down like birds, the roof, or dirty water
possibly when you complete a puzzle relating to birds -maybe you destroy an image of a bird
there is suddenly many small objects hitting the room.
outside the house is many dead birds(maybe white) -maybe with their heads and wings cut off bloody.
not simple game overs-such as just the words game over


various mechanics

inventory
sound effects/music

your tools easily break -rust -age as they're old
if for some reason you are barefoot, your body slowly becomes black as you become "tainted"
in a way that could work in hearth and haven

if any music, music must be perfect
music plays at certain times perhaps rare times
ex. in a room with music, you leave room, you reenter, the music does not play.

things that generate noise would happen silently instead
or it happens slowly as if it was in it's own dimension.

Tuesday, July 13, 2010

words: dream

 cause i found this dream interesting.

what i remember was that i was going into a bus.
the seat i first chose was taken so i didn't sit with my pillows which i left at that seat somewhere.
i took another seat further in the bus and sat next to a young shy girl.
i talked to her about some stuff but she spoke softly and kindly, smiling, but i couldn't make out what she was saying.
i asked 2 things i didn't remember.
i had 3 pillows, 2 long and 1 normal sized.
i was last to leave bus and i pulled out my pillows from where i first was gonna sit.
we were at a place where people my age (i'm pretty young) lived.
i searched for my room, going up stairs, something like in hogwarts.
a thin guy who i went to school with passed by me.
we searched for our rooms in some building.
reminded me of a dream where i could choose my room, from a large selection of rooms
i remember multiple rooms that were linked together in a straight line.
one of these rooms had a sky light, but this was in another dream.
one floor that i was on had a red carpet and fancier rooms compared to the others.
i eventually got lost.
i think i needed a code for my room.
then somewhere, at some time, i fought monsters castlevania style
fighting a giant glowing blue skeleton with his giant skull.
i saw a blue medium sized plant monster as well.
i fought using a whip, like a the main characters of the games.
the background was black and white, dungeon like.
i kept falling, unable to enter doors like i wanted to.
then sometime after, i manage to defeat giant blue glowing skeleton head.
then i see a talisman with a japanese clothed woman infront of it, floating like a frozen shade - an enemy in castlevania. a japanese talisman made of paper with red symbols and shapes on it.
i manage to get out of that place after that.
i end up all the way in the back building.
which has the metal outdoor staircases that some apartments have.
this metal staircase reaches all the way to the top where some of the doors back in enter some sort of darkness or evil-something out of another dream.
i end up all the way on the ground somehow after this part.
the ground was made of large gray square stones.
on left side of the building from the back is the place where my father's funeral was held.
the dual doors into the place are glass, i felt fear from the place, i was afraid of it.
the space to left from the back of the hotel was large.
there were normal people walking around here.
i pick up a chair and hold it in front of my head so its legs point out.
i start rushing toward the front of the building through a food court.
dodging people and tables.
a remember a father and son standing in front of the food court.
the only person i hit was a woman but i remember i only bumped into her with the chair.
i reenter the building looking for an elevator.
there were alot of doors but they were locked or something.
then i find a room that has 2 elevators, 1 for men, another for women.
i think the buttons were labeled for the floors 1, 3, 5, and 7.
i think i remember entering a room named 555 or something.
i enter another room of vents and things-silent hill or portal like.
where ther are holes to the outside, only big enough to fit an arm.
these windows looked as if they moved when wind blew.
the main character from eureka was there with a clipboard, looking like he was doing something.
he was doing work in his brown uniform. he was out of place.
he does something and the 3 holes started blowing but not at the same time, supposedly fixed.
we find a naked woman laying down under one of these vents in a makeshift bed with various body parts at her feet.
then 2 nude women pop out behind the wall
they awake as if they were demonic.
than that owl from the game peggle appears
the scene changes magically with colors, the nude people dissapear, and the scene is no longer brown, black and gray and yellow.

i'm lying in 2 things for some sort of reason.
the last 2 lines aren't it.

Sunday, June 6, 2010

words: love

even though love is something human, something of this dimension, this world, this universe, something we feel so mankind continues,

it is possible it could be made into something more,

love could be limited to humans and human form,
tied to rules many have followed
and unexperienced by many as well.

into something that isn't limited to such rules and entities.

more depressing thoughts seeped in and made this crap below.

but such limits create more value and uniqueness to this feeling or emotion.
we are given such things we think of are bad and good.

should these feelings like love and happiness be unique to us or felt by other "life"?
should we be bound to these rules made by no one?

we create these values.
they could have no value at all.

Friday, May 28, 2010

pokemon ideas and concepts.

 i wonder how much stuff i can upload.
anyway my poorly organized ideas, a lot of which don't make sense.

female professor who is the champion, being a general do gooder isn't an original concept for making an awesome character.
you don't fight the elite 4 anymore, you just fight 2 people or something other than the usual crap.
snow and lava dungeons
3rd game forest dungeon
make better towns so they aren't as boring, generic or forgetful.
lavender town number 2. meaning creepy ghosts, sad music, people who love pokemon


Pokemon Past
a game that takes place in the past, of the time when ancient and fossil pokemon walked and swam.
there are relicanths
there are some alien pokemon

little brown indian girl/boy
you visit other villages to battle other villagers to complete rituals
the battle is held at night by the fire with the moon and stars shining, maybe with chanting

and badges are made of pokemon parts
bone, skull, feather, and scales.

capturing concept

pokemon are caught in objects like that one pokemon episode with the giant tattooed jigglypuff, alakazam and gengar
or just items based on pokemon type.

aligator
reptile pokemon
birds
lions

each of the gym leaders uses a new ancient evolution of a pokemon of their gym type.
there are 4 regions with 4 gyms each.

gyms are more like dungeons.

whispering north
those searching to become stronger learn of the strength of nature here

quiet east
the spiritual villages dream here

roaring west
the strong villages have constant wars here

the singing south is a place for where shamans are created and only the mentally strong are allowed.
the spirits of the earth and pokemon linger here.

rock-aerodatyl
steel-bronzong-new pokemon
grass-parasect
psychic-xatu

water-slowpoke
flying-fearow
fire-ponyta-new pokemon
ghost-shuppet

normal-tauros
ice-snorunt
dragon-dragonair
fighting-mankey

the south has an ocean where you dive.


Pokemon Trainer Adventure

you are out at sea with your father fishing
when suddenly you are attacked by pirates or the new evil group out there and
you are tossed out into a boat by your father who hold the pirates up with a tentacruel.

when you reach land you see a large explosion out at sea and a piece of metal lands on the beach you are on.
it's a part of a part of a machine with a symbol on it.
you decide to become a pokemon trainer and learn more about this symbol and the group that attacked you.
the group isn't as simple as team rocket.
the group...owns their own island...and...you go there for a pokemon battle tournament (like in the anime) and it's actually a recruiting place
where some of the people you befriend become your enemies
while a few fight along side you against them
instead of you fighting the boss and his minions alone.

you fight your father right after the champion and his team consists of water and poison types with 2 pokemon of other types.

other pokemon concept
all of what happened in the movies, happens to you in the game
somewhat like a quest or event.
story and characters are more involved, active.
you travel to an island to fight stronger versions of your pokemon
your ship gits an island of tribal people
you collect orbs from three islands
of course there are more battles with normal pokemon

you play as the champion
your party changes by event

pre technology past
a country-ish game does sound good.
i see a kid riding a bicycle on the dirt road with yellow fields of wheat/sunflowers or something behind a wooden fence beside him.

training can now take place in gyms instead of the wild
stuff like ev's are easier to train here.
maybe moves can be powered up like 10-30 points or some pp.
there could be different kinds and level of wild
the low level or basic pokemon are out on routes
middle leveled pokemon are in forests
the high level pokemon would be in caves, mountains, underground, underwater, volcanos
pokemon would still be found in their normal locations but their levels would be more varied.
pokemon would have a range.

egg sprites, after they hatch, they hold egg shells as a held item that
increase defense or some thing that only work for a pokemon of that type

current pokemon structure
barely no difference between versions, just a few different pokemon
you choose pokemon attacks and other things
you fight wild pokemon, hundreds of scattered trainers, and stronger gym leaders and trainers
you travel and explore the pokemon world.


other peoples ideas

anonymous
a lower level cap would be cool. Like level 30 or 60?
leveling in gyms and less random encounters is a good idea as well
but how about trainers who go climb mountains or train in caves in uncontrolled environments.
6 attack slots might make it better though some pokemon might need to have less attacks of other types.
so fights should be like fighting a legendary pokemon.
it takes a bit more time.
chase mode is a good idea so the good pokemon don't get away
though some pokemon should escape

anonymous 2
you can get an infinite amount of all tms and evolution items, though, they're just hard to get.

anonymous 3
evs are much more easier to max

4
some things stay gone like trees

5
pokemon don't forget moves
pokemon ony have 4 usable slots per battle.

a safari system that's awesome, exploring, items!
there are less pokemon trainers in the world

it would be awesome if each version had routes changed depending on the version.
i don't know what happened in the ruby version but i think it was almost exactly like the sapphire version.
in sapphire, towns would have be flooded like a foot of water
in ruby, lakes and rivers are dried up
what we would have to think about is what happens after the legendary pokemon are calmed down.

pokemon companions
you travel the game with other  people
you have to fulfill the wishes and goals of theirs and as well as your own.
these people may be old, gym leaders, evil people or some fisherman who only has magicarps. of course we don't want it that boring.
they will capture and train their own pokemon and they may leave at some point in the game, but you will be able to meet up with them again
you may have up to 3 or 4 people meaning 18 or 24 pokemon. In gym battles and trainer battles you may only use a single trainer's pokemon.
important characters have 1 main objective and a couple side objectives
normal characters have basic objectives
you can have a max possible of three different trainers where they appear in 3 different places after they have their goals completed, depending on pokemon and trainer type.
such as a fisherman would appear near a underground lake, at the beach, or water gym.
trainers like your rival or pokemon plot chracters can only travel with you after the main game is done.


pokemon characters
you research more about pokemon with your professor or a person with a high ranking or authority
a pokemon master, a breeder, a collector, a fisherman.
gym leaders and other trainers take part in mini storys, they have a role in town at least.
there are more characters involved in the main plot instead of a couple of trainers,
not just the champion, your rival, and the evil non intelligent group.

gyms are more than places to get badges
it's a place to learn, become stronger, train specific pokemon types

pokemon trainers are much more less common and eye contact doesn't mean a battle
character personality, fame, and level changes the occurances of battles
trainers and characters move based on three layouts in routes and towns
they're not stationary, they meet with you at places as though they did something.
loses do not cause any penalties except possibly losing fame

pokemon battle system
you are able to choose what pokemon to call out at the beginning of the battle or run right after the wild pokemon has appeared/been detected.
pokemon learn a less variety of moves and not have access to half of the type spectrum

some pokemon could be extremely rare and they appear as an event or in a quest, i'm thinking of the crystal onix.
these polemon are non transferable and only one of them could exist in the game.
of course like my idea for other legendaries, if they are released, another one could be caught in the wild or somewhere.

starters
starters are 1 pure types, no longer hassled by a second type
starters could start as all normal type


pokemon typing
beginning types
normal, bug, flying
second
grass, poison, water, electric
second types
rock fire fighting
high types
psychic, steel, dragon, dark, ice
pokemon of the same species can have different typing,
though all of them keep 1 base type and can change their second type (just a couple of types)
legendary pokemon get their own typing.
which are weak to normal attacks and to their second type.
some types should be worked on more such as poison and bug.


pokemon training
pokemon can be molded into great battlers with dedication (not with just knocking out poor innnocent wild pokemon)
maybe there should also be a way to train evs instead of battling a pokemon with high stats in it
each pokemon could have a certain cap like how much stronger they could get
weaker pokemon could get the highest potential for growth in some stats if they are trained and taken care of well
they still would lack in thier other stats compared to higher statted pokemon
whatever is on the uber or high tier would barely grow with training at all (they are known to be uber because they are that way when they were born)
It's really irritating when you will have horrible difficulty with playing with a pokemon you really like.
training should end at level 70 for earlier pokemon.


pokemon evolution
you don't need to evolve to become stronger and some pokemon don't want to evolve
and such pokemon become as strong as their evolved forms, yet weaker in their other of aspects.
currently evolved forms lose some attacks, stone evolution loses most of their attacks.
fossil pokemon have a chance of failing in process turning into a different pokemon.
same with transfering pokemon, maybe.


pokemon personalities
personalities are one of the things in making the strongest team,
but personality is something special and personal to each pokemon, making them unique.
people would just dump pokemon that don't have the desired personality
maybe certain moves could be learned based on personality
personality and perhaps stats should be seeable from when you encounter it, not when you capture it
or personality shouldn't have an effect on stats but on something else.
it does have some sense though personality has an effect on stats.
perhaps effects on how it learn and levels.
amount of exp, pp, hp, how much effort values it gets in battle
personality could be a part of what a pokemon wants and does.
changing effects of attacks.


pokemon moves
each and every pokemon would have a couple of species specific attacks.


Hidden Machines, obstacles
pokemon  (like fly or cut) but they would need to build up that ability
(like cutting grass or just having them flying or surfing around at some training place or at home with you dear lonely mother)
small pokemon would require a higher level than bigger pokemon to carry you around.
you could also ride pokemon. more than just fly and surf, like riding arcinine and rapidash. like in pokemon ranger

hidden machines can have their types changed so you can use a fire type surf.
changing the type of a defensive move changes it's effect as well.
the power of these machines grow as you gain badges but aren't quite better than their original typing and technical machines.
surfing on fire
surfing on psychic waves
strength of darkness
strength of dragon


wild pokemon, capturing
you are able to sneak up on pokemon and observe them
using an item/quick pokemon ability to see what moves, stats, nature and ability they have.
or pokemon of different genders act noticably differently, pokedex tells you of these differences, or not.
possibly these work after a pokemon of that species gets caught
PP could be 5 if this ability needs to be not so depended on.
pokemon in the wild would be raising young so pokemon could be more varied in level
knocked out pokemon can be caught
escaping is faster before the battle open and throw of a pokeball.
when legendary pokemon are defeated, they flee and are found as roaming pokemon.
you can only have capture and find 1 legendary pokemon in each game.
if you release a legendary you are able to catch another one as long as you don't have that legendary in your possession.


pokemon items
you can carry limited items 5 of each type.
TM's can only be used from a machine or PC usually found in pokemon centers.
this could be a game of some sort or it takes time for a pokemon to learn a move.
pokeballs are no longer broken by pokemon
pokeballs instead have durability points or DP
and you can only hold 12 pokeballs at a time.
DP is reduced by 5 when calling out a pokemon and by 10 when a wild pokemon breaks free from it.
pokeballs have the same capture rates but different maximum DP
a normal pokeball has 500 DP
a great ball has 750 DP
an ultra ball has 1000 DP
DP can't be restored so a new pokeball will have to be purchased when it breaks
a pokeball can't be used when DP is at or below 10.
pokeball quality affects the growth of pokemon happiness.
event pokemon have special pokeballs where DP isn't reduced.


breeding
shouldn't be focused on getting a rare female
as they are the only ones that can give you the same species.


pokemon healing
a resting system where you have to have pokemon rest at the pokemon center because they would go and be really sick or worked too hard and
you wouldn't be able to use them for a couple of days (a pokemon day would be like an hour or so)
make you use a variety of pokemon instead of just 3-6 pokemon.
pokemon can rest outside of pokemon centers to restore hp and pp.
suportive outside of battle pokemon
heals hp. pp, and status ailments outside of battle


pokemon releasing, pokemon storage
Somewhat i want trainers to pay loads of cash for releasing a pokemon back into the wild.
in real life people would just kill their pets if they had to pay to disown them, i think thats what they do anyway
it's evil if you spent time with a pokemon or bother a pokemon from the wild and you abandon it after it may have gotten attached to you.
and pokemon shouldn't be just stored in some box, cramped, doing nothing
in the anime, they were sent to the professor where he took care of them.
a pokemon ranch at home who takes care of your pokemon
a huge pokemon habitat of trainer's caught pokemon
pokemon are to be let out a while, breath, stretch, interact.
at least say this happens.


pokemon other than in fighting and contests
you see pokemon interact with other pokemon in the wild like the clefairy at mt moon.
or a herd of pokemon wandering or hanging out somewhere.
pokemon needs more things about caring about them,
separate from faggot contests and ruthless battling.
this is where weaker, smaller pokemon could be used.


pokemon other
pokemon with a system like twewy where you control their attacks via stylus.
this way, you can fight a whole group of pokemon with just 1 pokemon. like they constantly do with pikachu.
legendary and evolved pokemon would be their size. imagine a caterpie fighting a wailord.
in that's too big, pokemon could come up in 3-5 sizes small-medium-large
or a system where you could control 1 vs. 3 pokemon against another trainer or pokemon in the wild
where the function of speed and turn order is changed.
you would make use of the terrain, there are underwater battles, rocky battles and battles in trees and the air.
This is more about strategy and movement as the battle ground isn't the same.


other crap i don't care about
Make Leaf Blade a TM and as common as Thunderbolt, Ice Beam, Flamethrower, Earthquake.