Thursday, May 6, 2010

drawings 11: creatures and normal

swamp guardians/beasts that protect the swamp.
fast and strong type.
continent i drew for a rpg game which is still in the beginning stages after years of non work.
lastly, another example of my crappy anatomy
i'm not serious in learning it.

Wednesday, May 5, 2010

short simple poems

stuff i wrote long ago that i cared to save.
be prepared for crappiness as i wrote these when i was depressed/lazy/bored in middle and high school.
these are not all one thing and not poems.

the candles low
inside the smallest room
the door slightly open for air
to return the tome
i've never read for years
the room was maroon
like the rest
only in the corner of
my eye a slight movement
stayed this white
line, stared and stared
what is it?
it shown itself
in full white
moon like
i...

form of mind
destruction of desire
complex form to run the body
simple life
be stupid and break the hard ground
to pierce the skin bone.

dirt in nails
seep into heart, mind
eyes blur, mumble deaf
to be alone

the lone earth.

why do women carry large bags?
to carry tiny sweets for their grand children?
to carry feed for pigeons?
to carry raisin cookies for their neighbor?
to hold pictures of their families?
to keep small fish for lunch?
to keep some money for some shoes?
or to hold a second face?
or for the sake of holding something.

etch short meaning on the thin white dry cloud
long blue lines like stairs, black go cross and slash
from the paw, finger twist, erase gray ash
words so small, infinite, could speak so loud

those unspoken gain purity, god sound
turn into pieces when read in a dash
if any the same, deeply, a red gash
make it a person, who needs to be found

unwritten, many, unfinished, the worst
struck with the muse's presence, flows the word
the deepest, where one reaches, most don't find

rhyme, tone, the topic, do the last part first
writing leads to more writing, flew the bird
it will hit the tree, unleashing the mind.

she told me she remembered me.
i copied her answers at school.
we sat next to each other on a bus one time
she helped plan the school dance
she wasn't in much of my classes
we just met again on the subway
i west to a hospital to see my sister
she said she was fine and would be able to go home in a day and didn't need me.
i was going back to my home city
my old classmate said she was going to meet a friend somewhere.

it is far away, where we didn't eat sweet things.
where it wasn't tasteless or bitter.
we wouldn't leave home and my brother would cry.
"shut up."
the water we had to drink was oddly salty.
my older brother would read his books and not talk
my older sister would simply do what my parents said.
everyone felt alone when we were at home.

this was gonna be a story about a village who controlled children
in a weird evil way. but i can't stand how serious i was being.
and i can't handle/create interesting characters. (or i don't know if i can)

and a list of previous things i've written
i'm forbidden from remembering things from long ago as they make me depressed.
the first serious thing i've written is a really crappy poem of darkness and light
and faggy light won. makes me depressed thinking about it.
an unemotional assassin who just killed his brother based on some story i've read

a brother who remembers a time when his uncle brought him and his brother to the beach
when the weather was bad and the water was cold. they would've become really sick from going into the water if one of the brothers didn't break his arm after falling off a tree the brothers first wanted to climb.
now both brothers are adults and the older brother recently died overseas. the younger brother goes to his bed and remembers him eating oreos, eating comics, and listening to his cd player.
the mother is deceased, and the father is still taking care of the younger sister.

these people on an isolated island for some reason think about what they should do.
one despairs and the other builds shelter, builds a fire, and spends the rest of the day trying to catch fish for him and the other
the one who despairs burns down the shelter when the other one wasn't around.
when the other one returns late at night, the shelter is in charred remains
the strong one yells at the weak one and tells the person he wants both of them to live.
and the story ends there.
the story is bittersweet with more bitter.

drawings 10: igpx mechas

based on those racing/fighting robots in igpx, the anime, in mind.
if was a fun anime somewhat.
speed type
specialized type
tank type and balanced type.

my ragnarok job concept drawings

 burst mage
design for burst mage, advanced job for high wizard
i like it a little since it looks somewhat "original".
but the design isn't "ragnaroky" enough.
how would a mage that gets possessed by spirits look like?
a fancy demonic suit probably, but that's the look of all mages in all games.

i thought that maybe a star/sun/light inspired design would be good
opposite from a dark look with dark colors with eye symbols like the original.
wizard, sage, and heretic would have similar designs as they are to look a bit magical.

beast master
super simple/generic design for beast master which doesn't look animal like at all.
it looks more like a animal tamer/trainer with all his pouches and light leather armor look
name might need changing due to some reason.
maybe using a combination of some of these words
animal spirit nature protector master trainer
beast trainer, beast teacher, nature guard, i don't know
i'm being reminded of the the elves that protect the entrance of their village in the deep forest
so guardian or protector would make sense of some sort.

fortune teller and poet
concept for poet and fortune teller. the poet is based on the older version of the clown sprite. i really bloody hate the name clown. fortune teller has more clothes on so she is not as bloody nude.

burden master
advanced class of blacksmith/whitesmith, i currently have named burden master.
the third job mechanic is a different type of job that creates and fixes machines, not weapons.
burden master is also different as it's a class of plain strength, not a creator.
he knows wrestling moves, fist and stomp attacks, and makes  use of hammers instead of axes.
he makes use of large metal and stone objects that he creates and he is able create walls, throw things on characters, and slow down characters by making them overweight, supposedly putting something in their inventory or giving it as a plain debuff.
something i thought up for this is that  they would gain a skill once they have this item in their inventory/equipped that would enable them to get rid of it.
he is currently very generic in black smithy appearance, supposedly he should look more like a wrestler or a weight lifter.

heretic
concept for heretic which is the advanced/alternate job of biochemist/creator
it's a simple design.
he has small green glass vials embed in his suit close to his neck.
he uses staffs, maces, swords, axes, daggers.
he can transform parts of himself into parts of various monsters.
like a dragon arm and the head of an apocalypse.
to transform, he consumes a special potion.
he can only transform one part of himself at a time though there is a transformation that turns him completely into a certain monster. baphomet maybe.
he then uses another potion to transform back. he takes damage after he drinks this potion.
he has the ability to fuse weapons and armors to character's bodies and arms and lower the stats of characters. he can also melt the ground temporarily slowing/halt character movement.
idea concepts taken from mr. jakel and mr. hyde, and full metal alchemist, the melting ground part anyway.

insect assassin
my first and simple concept for insect assassin which isn't the final name but i haven't come up with anything awesome enough. wearing light and flexible stuff allowing for movement and a poison mask if he or other characters spew poison gas. weapon would be classified differently from normal katars as they are specially designed to look like insect parts enabling special skills.
the guild would be deep in an insect hive.
my second attempt to create a suitable insect assassin design.
one looks futuristic, another organic, and the last one fancy with one small ass head.
i like the organic design the most.

crime lord
concept for crime lord which is my made up job after stalker/alternative for it in ragnarok online.
has the ability to use guns, whips, and axes.
in my mind they are supposed to look more fancy as well as deadly. so i magically came up with thorns and vines.
i want him to be a rank higher than assassins as they are like, in their gay ass shadow.
i hate assassins.
more work is to be done on this design.

element creator, heretic, burst mage
concept for element creator, heretic, and burst mage. i like these designs more since they look more original. it's extremely hard to come up with an original mage, knight, and blacksmith design.
this heretic design is more beast like in design allowing for freer (adjective or something for free) movement allowing transformation and instances of close combat.

soul keeper
ragnarok job concept, soul keeper, i know of the soul collector but this isn't based on that.
maybe it is but i don't remember.
this character finds souls and releases them from monsters, people and other things.
somewhat anti priest like.
i came up with the idea they can't work with priests as they can't be healed or buffed by them and can't be in the same party. they use dark magic skills, some elemental skills, and skills identical to assassins.
they also use spirits similar to monks and champions.
i somewhat want them to be the anti-monk.
i really hate the monk concept.
but hell i don't know how ragnarok is really played.

i like the currently concept for soul keeper that i made up. though it's simple, it looks like something dark and deadly. though the class isn't "evil".

Monday, May 3, 2010

drawings 9: fan art

luigi. i drew mario but i sucked at him.
peach. the only decent things i drew from that thing somewhere.
property of nintendo. i have no clue.

Sunday, May 2, 2010

drawings 8: designs and fan art

i can't stand to watch people do embarrassing things on television, it makes me cringe, it horrifies me.
i'm fine with most everything else except where characters are killed mindlessly and stupidly. not south park though, i love south park, i mean those stupid horror murderer movies with no substance and depth
design for male characters.

female form
concept pieces for a game based on chess.
agile/dexterous type which is the thin one. uses a rapier/light sharp sword, thin lance, and a long bow. bishop.
heavy/tank type which is the thick one, uses a giant sword, giant axe, and a giant hammer. rook.
flexible/versatile type which is the average looking one, uses a crossbow, spike pole, and broad sword. knight.
they move in a chess like environment and have a certain set of life points.
they have all have different attack styles and defense styles such as dodging and resist.
another fan made arrancar with a gigantic chest hole. his hollow form has more, larger mouths.
Looks really really ugly but I like concepts.
ed, edd, and eddy drawn in a different way

Saturday, May 1, 2010

drawings 8: she-devils, normal, and creatures

 a mysterious male cartoonish character named jerry i came up with during english class in high school since we were doing stupid grammar exercises.
insect monsters, humanish light worker and heavier animal like soldier variant.
a female demon of some sort and a harpy. yay. anatomy.
and a boy that is badly drawn sitting on something.