Monday, February 13, 2012

words, ideas: adventure horror

ideas for a horror game where you don't have the ability to die.
survival horror means you can die and item management.

scenarios

you call a cab in the middle of night
you fall asleep in the cab
you find yourself in the middle of nowhere with the driver gone
you wait in the cab for a while until you get fed up.
you see this plain white old wooden building in the clearing but obviously you shouldn't go in there.
you walk up and down the road for a while but you get tired.
you walk back and decide to look around the house.
it's impossible to look though the windows as it's pitch black inside and the flashlight you have for some magical reason can't pierce through it.
blah blah blah
inside the house, the electricity works, the walls and decorations are still a faded white-gray
it's dusty, the furniture looks brownish gray, yet the house looks comfortable.
and you black out.
and you end up in the basement with no apparent injuries.
the basement is large as heck.
and you have to explore this underground mysterious mansion

in a garden with white statues
the fountain is dried up, a few statues lay broken on the floor
the screen flickers for a moment and suddenly all the statues, even the broken ones, are all fixed up and facing you
then the screen flickers again with the statues at their original states
you walk forward and you knock over something injuring your knee and breaking the thing you knock over.
a statue of a small baby angel lay at your feet with his head and limbs broken off because you knocked it over.
there wasn't anything in front of you before the moment of the screen flicker.

a long white room
black windows high on the walls which you can't reach
a painting of a woman holding a baby
she says this room is safe

the road you are walking down is suddenly foggy
you continue walking forward for a few minutes
and suddenly your character disappears
and the camera zooms out to see your character falling off a cliff silently
your character wakes up in the backseat of a car beside an unbuckled baby seat at the bottom of this cliff.

enter a room, door shuts behind you.
nothing happens in the room,
you try to go back out but the door is jammed.
and then gap between the bottom of the door and the floor becomes dark -possibly an unknown person or figure is now outside the door
and this figure suddenly leaves
then you open the door
then an object, a puzzle peice or something useless is on the ground outside the room you were trapped in temporarily
maybe make it more obvious someone was there outside
maybe the entity made a lot of noise
or there were sounds of many people walking outside, perhaps they never stop at your door(or they all stop at the door)


various aspects

when i talk about a room number, i am referring to the room in this exploration game.
http://www.99rooms.com/ which has an eerie atmosphere perfect for horror.



room 89: fantasy element: an insect playing an instrument or a string
happy memories being replayed in sad ways -silent hill shattered memories

you obviously get injured, the games shows these injuries -call of cthulhu
but are easily healed by resting on something soft or on a chair
there are no such items to collect and stock up on.
injuries slow you down considerably but never kill you
resting simply makes you stay silent and still for a while in the unknown darkness, the transition to darkness is slow
it should be known that nowhere is considered anywhere safe
resting is not possible in "white rooms" as resting would be too difficult
white rooms would actually drain your stamina or be more difficult to move though.

thousands of white wires cover the wall
shadows you can barely see accumulate and continue to make a room darker each time you visit it.
you remove dirty rags one by one off this large pile of rags
and under this large pile you discover a body.
a room is flooded with an unknown murky dark brown substance
a room is red until this object drains the red out it
a ghostly woman crying/sitting infront of a crib
music boxes
the tall hall of beds have ghostly bodies sleeping in the beds.
possessing tortured faces

a white room where you must draw a red line
room where you must watch a red line being drawn (you follow this odd line)


locations

cars broken, left crashed inside a building, at the bottom of a cliff
staircases
and the top of a tall building-rain or windy
abandoned houses new/pretty/elegant vs old/small
stair cases
abandoned hospitals, office buildings, libraries, underground rooms, schools, daycares


taken

completely alone
no bodies alive or dead
animals
plants
the monster is always there, you only notice it when it moves as it it looks like a dead white tree
drowning in a lake


old

mirrors


random/short events -resident evil

things keep falling down like birds, the roof, or dirty water
possibly when you complete a puzzle relating to birds -maybe you destroy an image of a bird
there is suddenly many small objects hitting the room.
outside the house is many dead birds(maybe white) -maybe with their heads and wings cut off bloody.
not simple game overs-such as just the words game over


various mechanics

inventory
sound effects/music

your tools easily break -rust -age as they're old
if for some reason you are barefoot, your body slowly becomes black as you become "tainted"
in a way that could work in hearth and haven

if any music, music must be perfect
music plays at certain times perhaps rare times
ex. in a room with music, you leave room, you reenter, the music does not play.

things that generate noise would happen silently instead
or it happens slowly as if it was in it's own dimension.

No comments:

Post a Comment